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Assessment Criteria#

0. Recitations and Class attendance#

Learning outcomes

  • Become part of the Fabricademy community and share your ideas, thoughts, opportunities and projects

Student checklist

  • Participate in the weekly recitations
  • Participate in the weekly Lectures
  • Participate in the weekly reviews
  • Participate in the weekly tutorials

1. Project management and documentation#

Learning outcomes

  • Learn the process and tools used to document course work
  • Acquire the necessary skills to publish projects, documentation and share the results of each assignment

Student checklist

  • Build a documentation website describing you and your motivation for the textile-academy, including your previous work
  • Upload the documentation to your project page on class.textile-academy.org
  • Add references and research based on the topic of your interest
  • Learn how to upload images, videos, references and how to use Markdown and Gitlab
  • Learn about the fab lab processes, booking system, usage, machine demos, tools and safety rules
  • Customize your website and document how you did it (extra credit)

2. Digital Bodies#

Learning outcomes

  • References and Concept development
  • Design: 3D scanning, 3D file manipulation, mesh repair tools, explore 3D programs (open and closed sourced)
  • Fabrication: Capable of executing from file to production workflow, from slicer to laser cutting
  • Documentation: Anyone can go through the workflow, understand it and reproduce it
  • Final outcome: Is the project assembled, functioning and complete
  • Originality - Aesthetics: Has the design been thought through and elaborated

Student checklist

  • Include some inspiration: research on artists or projects that work with the human body
  • Document the use of 3D scanner and software to acquire a 3D model
  • Document the process of repairing and/or manipulating a 3D mesh and slicing it
  • Document the process of file preparation for laser cutting
  • Learn how to laser cut, document the workflow including the machine settings, material type and thickness
  • Upload your 3D file (STL/OBJ) and your 2D files (DXF/PDF)
  • Build and/or assemble a mannequin or body parts
  • Create a stop motion or step-by-step assemblying process and upload one picture (HIGH RES) of your mannequin (extra credit)

3. Circular Open Source Fashion#

Learning outcomes

  • References and Concept development
  • Design: sketches, prototypes, material choices, tests, 2D vector design software
  • Fabrication: laser cutting, workflow, assemblying, material used and leftovers
  • Documentation: Anyone can go through the workflow, understand it and reproduce it
  • Final outcome: Is the project assembled, functioning and complete
  • Originality - Aesthetics: Has the design been thought through and elaborated

Student checklist

  • Include some inspiration: research on artists or projects that work with modules and zero waste systems
  • Document, Design and prototype with paper and scissors modular configurations and interlocking connections
  • Document, Design and prototype digitally your modular configurations and interlocking connections in 2D
  • Document the process of testing and laser cutting your designs, including the machine settings, material type and thickness
  • Laser cut the modules. Create a modular or seamless garment, showing that the connection is well-designed and holds the pull/stretch. Document the assembly process and tests
  • Upload the fabrication file at (https://oscircularfashion.com). The file should be in pdf format, in correct scale accompanied by 1-5 pictures(preferably in white background)
  • Submit some of the modules to the analog or digital material library of the lab. (Recommended size 20cm*20cm) (extra credit)

4. Biochromes#

Learning outcomes

  • References and Concept development
  • Master techniques for preparing and mordanting natural fibers
  • Master techniques for natural dyeing (botanical or bacterial)
  • Master techniques for making inks (botanical or bacterial) - (marker/water-based)
  • Documentation: Anyone can go through the process and use the recipes
  • Final outcome: Understand all the stages of color: dye, ink and pigment
  • Originality - Aesthetics: Has the presentation been thought through and elaborated

Student checklist

  • Include some inspiration: research on artists or projects that on natural/bacterial dyeing, local ingedients and resources
  • Produce at least 1 natural dye on fabric, plus 1 ink or 1 pigment 1. Natural dye - modify it’s colour and mordanting it in different ways to dye at least 2 different categories of fibers 1. Bacterial dye - Explore dyeing with bacteria of different fibers and/or bacteria 1. Inks - Explore waterbased or ethanol based ink production and document it 1. Pigment - Explore botanical lake pigment production and document it

  • Document your recipes, the ingredients and process and if there have been changes, document your unexpected discoveries

  • Submit some of your swatches to the analog material library of your lab (20cm*20cm approx)

5. E-textiles#

Learning outcomes

  • References and Concept development
  • Understand how we can produce soft circuits, sensors and actuators
  • Learn how to embed electronics on fabrics
  • Study and learn soft-hard connections
  • Discover necessary materials, components, tools
  • Explore and replicate existing projects

Student checklist

  • Build at least one digital and one analogue soft sensor, using different materials and techniques.
  • Document the sensor project as well as the readings got using the AnalogRead of Arduino
  • Integrate the two soft sensors into one or two textile swatches using hard soft connections
  • Document the circuit and its schematic
  • Document your swatches / samples
  • Upload your arduino code as text
  • Upload a small video of the swatches functioning
  • Integrate the swatch into a project (extra credit)

6. Biofabricating materials#

Learning outcomes

  • References and Concept development
  • Master techniques for growing and crafting personalised materials
  • Documentation: Anyone can go through the process and use the recipes
  • Final outcome: create a material or color chart
  • Originality - Aesthetics: Has the design been thought through and elaborated

Student checklist

  • Include some inspiration: research on artists, projects, platforms that work with biomaterials, local ingedients and resources
  • Produce at least one crafted and one grown material 1. Crafted material - explore the different recipes and understand how to adjust them based on the ingredients 1. Grown material - explore the different recipes and understand how to adjust them based on the ingredients

  • Document your recipes, the ingredients and process and if there have been changes, document your unexpected discoveries

  • Name your materials, classify them by typology and display them in a systematic order of samples
  • Submit some of your swatches to the analog material library of your lab. (20cm*20cm approx)

7. Computational Couture#

Learning outcomes

  • References and Concept development
  • Design: sketch, 3D modeling skills, Parametric modeling skills
  • Fabrication: Capable of executing from file to production workflow, from 3D modelling to 3D printing, parameters, materials
  • Documentation: Anyone can go through the process, understand it and reproduce it
  • Final outcome: Create a series of samples/swatches of 3D as fabric or on fabrics and a 3D parametric model.
  • Originality - Aesthetics: Has the design been thought through and elaborated

Student checklist

  • Document the concept, sketches, references also to artistic and scientific publications on 3D printing and parametric modeling
  • Design a parametric model using Grasshopper3D and upload the rhino file + grasshopper files
  • Learn how to use a 3D printer and document the step-by-step process and settings
  • Document the workflow for exporting your file and preparing the machine, Gcode and settings to be 3D printed
  • Print your file and document the outcomes
  • Upload your stl file
  • Submit some of your swatches to the analog material library of your lab. Size 20cm*20cm approx (extra credit)

FAQ

Q. Is it mandatory to use Grasshopper3D?

A. A. As this is one of the standard tools, that have created a large community of users and libraries around it, it is strongly recommended to try this software. But other parametric packages such as Solidworks, Blender, Autodesk Dynamo / Revit are acceptable

8. OPEN SOURCE HARDWARE - from fibers to fabrics#

Learning outcomes

  • References and Concept development
  • Design: sketch, 3D modeling, electronics
  • Fabrication: Capable of executing from file to production workflow, from 3D modelling to digital fabrication, electronics, materials
  • Documentation: Anyone can go through the process, understand it and reproduce it
  • Final outcome: Is the project assembled, functioning and complete
  • Originality - Aesthetics: Has the design been thought through and elaborated

Student checklist

  • Research and document existing fabrication methods, machines and industries, add references, tutorials and sketches of the hardware you will make
  • Document the process of designing the files for your machine/machine-hack/tool and its fabrication including the assembly process
  • Document the schematic and the software source code (if any)
  • Document the parts and how to make your tool or machine
  • Document your BOM (Bill of materials): electronics, materials, their amount, etcetera (with references of the components)
  • Upload your 3D model and CAM files (if any)
  • Design, create and document a final outcome, a sample project of your process
  • Make a small video of the machine
  • Create an interface for controling your machine (extra credit)

9. The Textile Scaffold#

Learning outcomes

  • References and Concept development
  • Design: Sketch, 3D modeling skills, mould design
  • Fabrication: Capable of executing from file to production workflow, from 3D modelling to 3D milling and composite making, lasercutting, crystal growing, concrete casting
  • Documentation: Anyone can go through the process, understand it and reproduce it
  • Final outcome: Various samples created using different techniques
  • Originality - Aesthetics: Has the design been thought through and elaborated

Student checklist

  • Document the concept, sketches, references also to artistic and scientific publications
  • Produce 2 techniques of textile scaffold choosing from the following: 1. fabric formwork with casting 1. crystallization 1. wood-textiles composite 1. resin & bioresin -textiles composite 1. leather molding 1. other
  • Document the process from CAD to CAM, the step-by-step instructions for CNC milling, mold making, vaccum forming and textile composites
  • Upload your design and fabrication files, including the 3D model and CAM file
  • Document at least 2 processes from design to prototyping, fabrication, materials used, document your achievements and unexpected outcomes
  • Make a stop motion of your crystal growth or use 3D modeling software to simulate your design (extra credit)

10. Wearables#

Learning outcomes

  • References and Concept development
  • Design: program a microcontroller, design circuit and schematic
  • Fabrication: Integrate inputs and outputs in a microcontroller wearable project
  • Documentation: Anyone can go through the process, understand it and reproduce it
  • Final outcome: Assembled project, functioning and complete
  • Originality - Aesthetics: Has the design been thought through and elaborated

Student checklist

  • Document the concept, sketches, references also to artistic and scientific publications
  • Create a swatch/sample using an ATTiny/Arduino/Adafruit with one input and one output, using hard-soft connection solutions and battery
  • Create 2 actuator swatches and test them with the Arduino or ATTiny, chosing from examples such as: 1. motors / mini vibration 1. leds / neopixels 1. flip dot / electromagnet 1. heat pad / with thermochromic coating 1. speaker / mp3 player 1. SMA (shape memory alloy)
  • Learn how to program an Arduino/ATTiny/Adrafruit, documenting your process, the libraries added, power requirements and source code
  • Document the schematic and circuit
  • Upload a small video of your object working
  • Integrate it to a project (extra credit)

11. Implications and applications#

Learning outcomes

  • References and Concept development
  • Design: Understand how to develop a concept and service model
  • Documentation: Stakeholders analysis, Service description, Personalisation options
  • Final outcome: The product/service/experience is defined and ready to be presented to potential stakeholders
  • Originality - Aesthetics: Has the proposal been thought through and elaborated

Student checklist

  • Document the concept, sketches, references also to artistic and scientific publications
  • Create an Ultra-personalised product service system (UPPSS) for your final project proposal
  • Map the potential stakeholders
  • Explore personalisation at all the different levels
  • Interview your potential users/target group about your concept, quantify results (extra credit)

12. Soft Robotics#

Learning outcomes

  • References and Concept development
  • Design: Sketch, 2D and 3D modeling, Parametric modeling and electronic skills, simulation
  • Fabrication: Capable of executing from file to production workflow, molding and casting, vinylcutting, laser cutting
  • Documentation: Anyone can go through the process, understand it and reproduce it
  • Final outcome: Is the project assembled, functioning and complete
  • Originality - Aesthetics: Has the design been thought through and elaborated

Student checklist

  • Document the concept, sketches, references also to artistic and scientific publications
  • Make a soft robotic sample, develop the pattern for the Inflatable and draw a sketch of the air flow 1. Build a pneumatic wrist brace (basic level) or 1. Build a Soft Gripper (intermediate level) or 1. Build and document a Pneumatic, digitally controlled system, electronics schematic, electronic control and code (advanced level) 1. Desing your own version of an inflatable / soft robot
  • Experiment with different materials, such as silicones, 3d printing, parchment paper, thermoadesive vynil, TPU fabrics, bioplastic, document your achievements and unexpected outcomes
  • Make a small video of your inflatable/soft robot working
  • Upload your digital design files (if any)
  • Build the electronic circuit to control your inflatable/soft robot (extra credit)

13. Skin Electronics#

Learning outcomes

  • References and Concept development
  • Design: Program a microcontroller, design circuit and schematic
  • Fabrication: Capable of Integrating inputs and outputs in a microcontroller project
  • Documentation: Anyone can go through the process, understand it and reproduce it
  • Final outcome: Is the project assembled, functioning and complete
  • Originality - Aesthetics: Has the design been thought through and elaborated

Student checklist

  • Document the concept, sketches, references also to artistic and scientific publications
  • Design a “skin-circuit”, exploring the replication of the examples bwlow or: 1. the Skin masquerade party project 1. the Twinkle Nails project 1. interactive tattoo 1. explore how to create a new skin electronics accessory.
  • Document the project and included all source files and all materials used
  • Upload your design files and source code
  • Make a video with your skin electronic working
  • Make a short performance/concept of your project functioning (extra credit)

14. Final Project planning and pitch#

Plan and present your final project idea.

Learning outcomes

  • References: concept development, research, where does the project innovate
  • Design: sketches, preliminary designs
  • Fabrication: quick prototyping and samples
  • Final outcome: two minutes project presentation
  • Originality - Aesthetics: Has the design and innovation been thought through and elaborated

Student checklist

  • Document the concept, sketches, references also to artistic and scientific publications
  • Create a GANTT chart (planning calendar)
  • Answer the 5W: Who, What, When, Where, Why
  • List and (if possible) cost of all foreseen materials required
  • List and calendar planning of machines required
  • Create a quick prototype of it. (physical, digital, collage or render)
  • Make a 40´´ video pitch of your project proposal (extra credit)

Final Project#

Your project is required to use at least 3 out of the 12 assignments, or advance the state of the art by presenting innovation that was not presented in class

Learning outcomes

  • Story telling: is the project clearly communicated and well presented
  • Project management: tasks identified and programmed during project development
  • Design, Prototyping and development
  • Documentation: extensive documentation of design, processes and workflow
  • Final outcome: Is the project assembled, functioning and complete
  • Dissemination: Presentation and final project video
  • Originality - Aesthetics: Has the design, prototype and innovation been thought through and elaborated

Student checklist

  • Presentation on workflow - planning, gantt
  • Presentation on electronics and custom tools
  • Presentation on storytelling
  • MID term presentation
  • Presentation on prototyping
  • Hand out a working prototype
  • Final project presentation
  • Produce and edit your final project Video and photoshoot
  • Document your final project development including blueprints, source files, list of materials, code, project iterations and final outcome
  • Publish your project on a magazine or international platform (extra credit)

FAQ

Q: Is a final project acceptable if it is only based one or two classes of the course?

A: Yes, but in this case the project must be a relevant and original contribution to the field, and the depth of the work should clearly be much more than a regular assignment for that week. Multidisciplinarity is considered important in Fabricademy.

Q: Is it possible to develop a group final project?

A: Yes, but the individual student contribution should cover all the phases of the project and be clearly identified in the documentation. In any case it is recommended that each of the student develops a module of the project, starting from the concept to the actual realisation.


Last update: November 17, 2020