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Series of Workshops

Best way to run the Curiosity path is to pick up a serie of workshops that you will run in your local context, cooperating with a school or a museum. It is about framing the interests and skills to be developped, looking at the description of workshops and design/customize your own serie of activities. They can last from 2 days to a week or even be framed in longer periods of time - (ie - each tuesday of october..., some days integrated in one trimester during the class of "arts" or "technologies")

Poderosas

Poderosas

Path Target Duration Skills
Curiosity Girls 7-11 9 months activities (1'5 h/act) CAD, Digital Fabrication, e-textiles, coding

Description

Poderosas is a project aimed at girls from 6 years old with the objective of increasing interest in technology, science and engineering through innovative educational experiences. Within the STEAM framework (Science, Technology, Engineering, Art and Mathematics), the objective of the Poderosas initiative is to attract girls' interest in technology through attractive projects for them, encourage female talent, break the gender gap in STEM studies and promote the role of women in the field of ICT.

Poderosas consist of a series of learning activities divided into 36 sessions of 1,5 h distributed in 1 session per week, where girls learn and develop tech projects adapted to their age and level. The last 4 sessions are dedicated to group exhibitions and public presentations of the projects carried out during the course.

FabLab Leon has developed a full program divided into 2 levels adapted to the girl's age, knowledge and skills. At the end of each level, participants receive a completion diploma that enables them to continue to the next level.

Target audience and context of use

Girls from 7 to 11 years old that apply to the course.

Generic Program for level 1

Each level is co-designed in the miro app keeping in mind the interest and ages of each group

Miro co-creation

The complete program is divided into 4 Modules:

  • Module 1: 2D CAD and Digital Fabrication
  • Module 2: 3D CAD and Digital Fabrication
  • Module 3: Electronics & Programming
  • Module 1: Final Project

Modules of the program

Your First Sticker Pixeled Stickers Lasercut Keychain

Your own earsaver Scan and measure

Interactive keychain Halloween cubes First program

3D Lamp

Related and supporting activities/modules

This program refers to the Curiosity learning path. The case-study has been experienced with separate workshops during 5 years and one full year program at FabLab León.

Tips to facilitate the activity in context (to-do / not do)

To-do

  • Test the activity beforehand with the team of facilitators
  • When software is needed, check that it is updated. Send a list of the software that will be used so that participants can install it before the activity.
  • When machines are needed, check that they are working
  • Prepare the activity in advance, prepare the kits of materials and tools for each participant and some extra kit for backup, and also prepare the instructor’s model to show it to the participants.
  • Use the PowerPoint as a step by step guide for the participants
  • Set time for discussion
  • Comply with the established schedule

Don't:

  • Let time for discussions off-topic. Plan it after the activity
  • Dedicate time to install software on personal Laptops. Send instructions to the participants prior to the activity

References

References and further reading:

Poderosas IG channel

Licence and credits

Attribution — ShareAlike CC BY-SA This activity has been designed by Nuria Robles for shemakes.eu. It is based on Fab Lab León’s learning experiences methodology.

Fabricademy for kids

Name of Initiative

Path Target Duration Skills
Curiosity .. .. ..
Description
Summary of the event

Target audience and context of use
Who organize
With whom they cooperate
What was the target of learners

Agenda - Step by Step
Give an overview of the program

Links to other modules
Put links towards the workshops you use to build the program

Tips to facilitate the activity
Indicate your key lessons and recommendations

References and Illustrations
Give some references if relevant

Licence and credits

Attribution — ShareAlike CC BY-SA
(Name of the program) has been designed by (...) from (...) It is based on (...) and further developed with (...)


Last update: October 21, 2022